//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//Create a skydome
//没有底的立方体,天空穹
//函数原型
public void setSkyDome(boolean enable, String materialName, float curvature, float tiling, float distance, boolean drawFirst, org.ogre4j.IQuaternion orientation, int xsegments, int ysegments, int ysegments_keep, String groupName) { _setSkyDome__bvStringRRealvRealvRealvbvQuaternionRivivivStringR(this.object.pointer, enable, materialName, curvature, tiling, distance, drawFirst, orientation.getInstancePointer().pointer, xsegments, ysegments, ysegments_keep, groupName);}
// 实例
mSceneMgr.setSkyDome(true, "Examples/CloudySky", 5, //弯度8, //贴图重复次数4000, //distance距离true,//drawFirst先渲染Quaternion.getIDENTITY(), //16, //x段数16, //y段数-1, //ysegments_keepResourceGroupManager.getDEFAULT_RESOURCE_GROUP_NAME()//groupName);
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// Create a skyPlane
//平面。天空面
//函数原型
public void setSkyPlane(boolean enable, org.ogre4j.IPlane plane, String materialName, float scale, float tiling, boolean drawFirst, float bow, int xsegments, int ysegments, String groupName) {_setSkyPlane__bvPlaneRStringRRealvRealvbvRealvivivStringR(this.object.pointer, enable, plane.getInstancePointer().pointer, materialName, scale, tiling, drawFirst, bow, xsegments, ysegments, groupName);}
实例:
mSceneMgr.setSkyPlane(true, plane, //平面"Examples/SpaceSkyPlane", //材质10000, //天空面的尺寸(10000X10000单位)10,//纹理平铺的次数true,// 0, //1, //1, //""//);
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
// Create a skyBox
//巨大的立方体,天空盒
public void setSkyBox(boolean enable, //String materialName,//材质 一定是立方体纹理float distance, //距离boolean drawFirst, //先绘制org.ogre4j.IQuaternion orientation, //String groupName//组名字) {_setSkyBox__bvStringRRealvbvQuaternionRStringR(this.object.pointer, enable, materialName, distance, drawFirst, orientation.getInstancePointer().pointer, groupName);}
实例:
mSceneMgr.setSkyBox(true,"Examples/SceneCubeMap1", 1000, true,Quaternion.getIDENTITY(),ResourceGroupManager.getDEFAULT_RESOURCE_GROUP_NAME());
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