今天小编要跟大家分享制作自动循环播放的MP3播放器(下),精心挑选的过程简单易学,喜欢的朋友一起来学习吧!
BOOL CMp3PlayerDlg::OnInitDialog()//初始化函数
{
= "音乐播放器";//设定标题
COwnerDrawDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when theapplication's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer(4,100,NULL);//启动4号定时器
///////////////
if(m_bAutoRun)
SetTimer(1,1000,NULL);//如果是自动播放,则启动1号定时器
//以下为应用程序隐藏任务栏,放到托盘中去的程序
long wl = GetWindowLong(this-GetSafeHwnd(),GWL_EXSTYLE);
SetWindowLong(this-GetSafeHwnd(),GWL_EXSTYLE,WS_EX_TOOLWINDOW);
//
NOTIFYICONDATA tnd;
();
;
;
||;
;
tnd.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDI_MAINFRAME));
strcpy(tnd.szTip,"音乐播放器");
Shell_NotifyIcon(NIM_ADD,&tnd);
return TRUE; // return TRUE unless you set the focus to a control
}
=================
void CMp3PlayerDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) //拖动音乐播放进度条
{
if(pScrollBar == &m_MPBar)
{
switch(nSBCode)
{
case SB_THUMBTRACK:
m_nPos = nPos;
break;
}
m_MPBar.SetScrollPos(m_nPos);//改变进度条位置
m_Music.Seek(m_nPos*1000);//改变音乐播放进度
if(m_bPause)
{
m_bPause = false;
m_Pause.SetWindowText("暂停");
}
m_Music.Play(this-m_hWnd);
}
COwnerDrawDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
=================
LRESULT CMp3PlayerDlg::OnDlgShow(WPARAM wParam,LPARAM lParam)//系统托盘下鼠标点击图标响应函数
{
UINT uID;//发出该消息的图标的ID
UINT uMouseMsg;//鼠标动作
POINT pt;
uID=(UINT) wParam;
uMouseMsg=(UINT) lParam;
GetCursorPos(&pt);
if(uID == IDI_MAINFRAME)
{
if(uMouseMsg==WM_LBUTTONDOWN)//如果是单击左键,则弹出窗口
{
if(!IsIconic())
{
ShowWindow(SW_NORMAL);
return true;
}
ShowWindow(SW_NORMAL);
}
else if(uMouseMsg == WM_RBUTTONDOWN)//点击右键则弹出右键菜单
{
CMenu menu;
menu.LoadMenu(IDR_MENU);
CMenu *popMenu = menu.GetSubMenu(0);
popMenu-TrackPopupMenu(TPM_LEFTBUTTON,pt.x,pt.y,this);
}
}
return true;
}
===============
void CMp3PlayerDlg::OnTimer(UINT nIDEvent) //定时器处理
{
if(nIDEvent == 1)//1号定时器,主要处理自动播放功能
{
//
Init();
if(!m_bAutoRun)
{
return;
}
if(!m_CFile.Open())//如果有自动播放设置,则进行自动播放
{
return;
}
//
m_CFile.ReadSetInfo(m_SetInfo); SYSTEMTIME sysTime;
GetLocalTime(&sysTime);
m_CFile.ReadDayInfo(sysTime.wDayOfWeek,m_Info);
m_CFile.Close();
int hour = GetHour(m_Info.sSStarttime);
int minute = GetMinute(m_Info.sSStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放上午音乐
{
ReadCatalogMusic(m_Info.sSMusic);//读取配置文件中指定的上午播放音乐目录
m_nPlay = 0;
Play(0);
KillTimer(1); //终止1号定时器
int duration = atoi(m_Info.sSDuration);//读取播放时间段
SetTimer(3,duration*60*1000,NULL);//启动三号定时器
m_nFlag = 1;
return;
}
hour = GetHour(m_Info.sMStarttime);
minute = GetMinute(m_Info.sMStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放中午音乐
{
ReadCatalogMusic(m_Info.sMMusic);
m_nPlay = 0;
Play(0);
KillTimer(1);
int duration = atoi(m_Info.sMDuration);
SetTimer(3,duration*60*1000,NULL);
m_nFlag = 2;
return;
}
hour = GetHour(m_Info.sEStarttime);
minute = GetMinute(m_Info.sEStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放下午音乐
{
ReadCatalogMusic(m_Info.sEMusic);
m_nPlay = 0;
Play(0);
KillTimer(1);
int duration = atoi(m_Info.sEDuration);
SetTimer(3,duration*60*1000,NULL);
m_nFlag = 3;
return;
}
// SetTimer(1,1000,NULL);
m_CFile.Close();
}
if(nIDEvent == 3)//三号定时器,是播放时间段定时器,播放时间到了,就自动停止播放,启动1号定时器,等待下次播放的开始,同时关闭2号和3号定时器,终止播放。
{
if(m_Music.IsOpen())
{
m_Music.Close();
SetTimer(1,1000,NULL);
KillTimer(2);
KillTimer(3);
}
return;
}
if(nIDEvent == 4)//4号定时器是为了马上隐藏窗口。也可以用MoveWindow之类的处理
{
ShowWindow(SW_HIDE);
KillTimer(4);
return;
}
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